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[DPRG] Are representations what makes Can Can hard?

Subject: [DPRG] Are representations what makes Can Can hard?
From: DeltaGraph at aol.com DeltaGraph at aol.com
Date: Thu Dec 7 14:14:52 CST 2006

I did not see anything in the rules excluding beacons.
 
On the can end, the current rules mention substitution the white  course can 
with a can of another color or a "B-can" of your own design.
 
If you would like to put a home base beacon up, who will stop you?
 
If contest rules become overly restrictive on how you do a task. They  really 
should be examined.
 
Also, if shorter walls in Can collection killed the opportunity  to use 
sonar, maybe that should be examined against visibility and  transportability of a 
contest course -- or hold contests at the warehouse  and invite use of either 
course.
 
I should mention the goal in single can collection concept was to  speed the 
contest and reduce its complexity. I am sure David  Anderson spent some time 
adding the ability to do position  re-calibrate (odometry referencing robot) -- 
I know I did, when I attempted  to do that on a fire fighting robot using 
video analysis of a wall floor  border.
 
Orange cans are easy to see if you are using video. If cost is prohibitive,  
I would recommend going after beacon technology. Dale Wheat was pushing on  
beacon design earlier this year -- cheap!
 
At last months meeting, David Anderson proposed contests that would tend to  
encourage development of odometry skills + big help for most everyone.
 
I wonder how well David's SR04 would perform Can Can without use  of odometry?
 
Odometry is a king, I caught on to that fact real quick when I joined the  
club, never mind all the distractions off into 3D simulation land and  speech 
I/O that have overcomplicated my software..
 
I guess too the dual benefits of motor encoders being useful  in controlling 
motor speed and measuring distance traveled with  little sensor lag and not 
much "noise" when on a smooth surface   & not slipping , make that technology 
important to master.
 
IMHO,  We really need to encourage learning and implementing that  skill in 
our robot builders. 
 
Also, beyond all other skills, teach the most important,  DIVIDE  AND 
CONQUER.  
 
R o n
 
 
 
 
 
 
 
 
 
 
 
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