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[DPRG] Re: Can-Can Rules
Subject: [DPRG] Re: Can-Can Rules
From: John R Caldwell
jcaldwel at jcpenney.com
Date: Tue Sep 11 08:38:43 CDT 2001
Rules should not stifle creativity.
For a long time Quick Trip was run two different ways:
. wall following
. go down, turn around, come back
The winner of the Fall 2000 contest used a third way, forward and reverse. In
Spring 2001, 10 out of 14 robots used forward and reverse. 5 of those robots
had times that would have won in Fall 2000. Creativity inspires competition and
excitement.
The winner of Can-Can in Spring 2001 used a different way to retrieve the cans.
Since Can-Can has so few competitors, we should encourage new ideas, not
suppress them.
That being said, we would support a change in the Can-Can rules for Spring 2002.
. 5 points for correctly signaling that a can was located
. 15 points for returning a can to Area A.
John & Robert Caldwell (Team Lego)
DPRG Secretary
972.431.2040
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