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[DPRG] Re: Can-Can Rules

Subject: [DPRG] Re: Can-Can Rules
From: John R Caldwell jcaldwel at jcpenney.com
Date: Tue Sep 11 08:38:43 CDT 2001

Rules should not stifle creativity.


For a long time Quick Trip was run two different ways:
 . wall following
 . go down, turn around, come back

The winner of the Fall 2000 contest used a third way, forward and reverse.  In
Spring 2001, 10 out of 14 robots used forward and reverse.  5 of those robots
had times that would have won in Fall 2000.  Creativity inspires competition and
excitement.

The winner of Can-Can in Spring 2001 used a different way to retrieve the cans.
Since Can-Can has so few competitors, we should encourage new ideas, not
suppress them.

That being said, we would support a change in the Can-Can rules for Spring 2002.

 . 5 points for correctly signaling that a can was located
 . 15 points for returning a can to Area A.


John & Robert Caldwell  (Team Lego)
DPRG Secretary
972.431.2040
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